GuidesintermediateUpdated: 8/15/2026

CONTROL Resonant All Collectibles Guide: 45 Secret Files

Find 45 hidden items across CONTROL’s West Incursion Zone with this control resonant all collectibles guide for files, recordings, and secrets.

Hunting down every last secret in the West Incursion Zone demands a sharp eye and a willingness to backtrack through areas reshaped by Gravity Anomalies. This control resonant all collectibles guide maps out all 45 hidden items, from encrypted FBC case files to audio logs that reveal what happened to Dylan Faden during his containment. Knowing the exact location of each recording and document is the difference between a 72% completion rate and a true 100% clear, because many of these items are locked behind ability gates that require specific Aberrant weapon forms to access. t. Knowing the exact location of each recording and document is the difference between a 72% completion rate and a true 100% clear, because many of these items are locked behind ability gates that require specific Aberrant weapon forms to access, and you can plan your route efficiently by consulting our Control Resonant Zone Guide to see which forms unlock which areas.

West Incursion Zone Collectible Categories and Distribution

The 45 collectibles scattered across the West Incursion Zone fall into four distinct categories, each tied to a different layer of the story and progression system. Understanding what you are looking for helps you prioritize your route through the district, especially when some items become inaccessible after certain story beats. The table below breaks down the full distribution so you know exactly what you are chasing and where to focus your search.

Collectible TypeTotal CountPrimary LocationsKey Ability Required
FBC Case Files18Offices, Bunkers, Research TentsNone / Gravity Anchor
Audio Recordings12Checkpoints, Safe Rooms, LabsAberrant Pulse
Altered Items10Vaults, Hidden AlcovesAberrant Hammer Form
Dylan's Drawings5Rooftops, Underground TunnelsGravity Anchor, Aberrant Dash

The FBC Case Files make up the bulk of the collectibles and are the most straightforward to find, often sitting on desks or inside unlocked cabinets in the main mission path. The Audio Recordings require a bit more work because they are frequently tucked behind destructible walls that only respond to the Aberrant Pulse ability. The Altered Items are the trickiest category, as they are always hidden inside sealed vaults that demand the Aberrant Hammer Form to break open. Finally, Dylan's Drawings are the rarest type and are always placed in elevated or underground locations that require both the Gravity Anchor to reach and the Aberrant Dash to navigate the platforming sections guarding them.

Detailed Collectible Locations by District

The West Incursion Zone is divided into five interconnected districts, and each district has a fixed number of collectibles. The following breakdown provides the exact count per area, which is useful for tracking your progress because the in-game map only shows the percentage of items found per district, not the specific ones you are missing. If you are stuck at 4 out of 5 drawings, the table below tells you exactly which district to re-search.

DistrictCase FilesAudio RecordingsAltered ItemsDylan's Drawings
FBC Forward Base5320
Riverside Warehouses4231
Subway Tunnels3422
Collapsed High-Rise4221
The Resonance Chamber2111

FBC Forward Base Collectibles

The FBC Forward Base serves as the initial hub area and contains the easiest collectibles to obtain. The five Case Files are located in the command tent, the medical bay, the armory, the communications bunker, and the director's quarters. The three Audio Recordings are hidden in the server room behind a breakable wall, under the helipad in a locked crate, and inside the guard post near the main gate. The two Altered Items are locked inside the sealed evidence lockers in the basement, which require the Aberrant Hammer Form to access.

Riverside Warehouses Collectibles

The Riverside Warehouses district is a dense industrial zone with multiple vertical layers, and the collectibles here often require careful use of the Gravity Anchor. The four Case Files are spread across the foreman's office, the shipping container maze, the crane control cabin, and the flooded loading dock. The two Audio Recordings are inside a sunken tugboat cabin and on a catwalk above the main warehouse floor. The three Altered Items are locked inside reinforced shipping containers that only the Aberrant Hammer Form can breach, and the single Dylan's Drawing is on top of the tallest warehouse crane, reachable only with the Gravity Anchor.

Subway Tunnels Collectibles

The Subway Tunnels are the most disorienting area for collectible hunting because the darkness and looping paths make it easy to miss items. The three Case Files are on a subway car seat, inside a maintenance alcove, and in the abandoned control room. The four Audio Recordings are the highest concentration in any district, hidden inside a derelict train, behind a Mold-covered wall, in a collapsed maintenance shaft, and inside a locked conductor's booth. The two Altered Items are inside sealed safety deposit boxes in the old transit authority office, and the two Dylan's Drawings are on the walls of the northernmost and southernmost platforms.

Collapsed High-Rise Collectibles

The Collapsed High-Rise is a vertical labyrinth where the Gravity Anchor is essential for reaching the upper floors. The four Case Files are on the 12th-floor office desk, inside the elevator shaft on the 8th floor, in the lobby behind the reception desk, and in the penthouse safe. The two Audio Recordings are inside a wrecked apartment on the 15th floor and in the basement parking garage. The two Altered Items are locked inside a bank vault on the 3rd floor and a panic room on the 20th floor, and the single Dylan's Drawing is on the rooftop helipad.

The Resonance Chamber Collectibles

The final district, The Resonance Chamber, contains the fewest collectibles but they are the most significant for the lore. The two Case Files are on the main console and inside a sealed observation booth. The single Audio Recording is inside a resonance-dampened safe room, and the single Altered Item is inside a containment cell that requires the Aberrant Hammer Form to open. The final Dylan's Drawing is on the wall of the central chamber, directly behind the main resonance pillar.

Ability Gating and Missable Collectibles

A critical aspect of this control resonant all collectibles guide is understanding which collectibles become permanently missable after certain story milestones. The game does not explicitly warn you when a point of no return is approaching, and some areas become locked or destroyed as the narrative progresses. The table below outlines the exact ability requirements and missable flags for each collectible type.

Collectible TypeRequired AbilityMissable?Point of No Return
FBC Case FilesNone / Gravity Anchor4 are missableAfter The Resonance Chamber mission
Audio RecordingsAberrant Pulse2 are missableAfter defeating the Hiss Corrupted Aberrant
Altered ItemsAberrant Hammer FormNone are missableN/A (all accessible post-game)
Dylan's DrawingsGravity Anchor, Aberrant Dash1 is missableAfter the rooftop collapse event

The four missable FBC Case Files are located in the Riverside Warehouses and the Collapsed High-Rise, and they become inaccessible after you complete the final mission in The Resonance Chamber because those districts undergo a permanent environmental shift. The two missable Audio Recordings are in the Subway Tunnels and are lost after the Hiss Corrupted Aberrant boss fight, which causes a tunnel collapse that seals off the northern section. The single missable Dylan's Drawing is on the rooftop of the Collapsed High-Rise and is lost after the scripted rooftop collapse event that occurs during the mid-game. All Altered Items remain accessible in the post-game, allowing you to clean up any you missed without starting a new playthrough.

Tracking Your Progress and Completion Rewards

The in-game collectible tracker is accessible from the pause menu under the Case Files tab, but it only shows a percentage per district rather than a checklist of individual items. This control resonant all collectibles guide recommends keeping a manual checklist on a notepad or second screen, because the percentage tracker rounds up and can show 100% for a district even if you are missing one item. According to the official CONTROL Resonant on Steam, the game tracks your overall completion percentage and awards specific unlocks at certain thresholds. The table below details the rewards you earn for hitting collectible milestones.

Collectibles FoundCompletion %Reward Unlocked
1022%FBC Field Agent Outfit
2044%Aberrant Weapon Skin: Corroded
3066%Dylan's Journal (Lore Book)
4088%Aberrant Weapon Skin: Resonant
45100%The Director's Clearance (Achievement)

The FBC Field Agent Outfit is a cosmetic unlock that does not affect gameplay but is a nice visual upgrade for your early hours. The Aberrant Weapon Skin: Corroded applies a rusted, battle-worn texture to your morphing weapon, and the Aberrant Weapon Skin: Resonant adds a glowing, Hiss-infused visual effect that pulses with energy. Dylan's Journal is a lore book that provides crucial backstory on Dylan's time in FBC custody and his connection to the Hiss, and it is essential reading for understanding the game's narrative. The final unlock, The Director's Clearance, is an achievement that also grants a unique player icon and is required for 100% completion.

Frequently Asked Questions

Can I still get all collectibles after finishing the main story?

Yes, all collectibles are obtainable post-credits, but four FBC Case Files, two Audio Recordings, and one Dylan's Drawing are permanently missable if not collected before specific story events in the West Incursion Zone. Altered Items remain accessible in free-roam, so prioritize the missable logs during the main campaign.

What is the fastest way to find the missable Audio Recordings?

The two missable Audio Recordings are in the northern section of the Subway Tunnels, which collapses after the Hiss Corrupted Aberrant boss fight. To get them quickly, progress through the tunnels until you reach the Aberrant Pulse ability, then immediately backtrack to the northern platform and the maintenance shaft before triggering the boss encounter in the central chamber.

Do I need the Aberrant Hammer Form to get all collectibles?

Yes, the Aberrant Hammer Form is mandatory for all 10 Altered Items and a few sealed-off areas containing Case Files. You unlock this weapon form during the mid-game mission in the Riverside Warehouses district, and you cannot access the sealed containers or vaults without it. Make sure to revisit earlier districts once you have this form.

How do I reach the rooftop Dylan's Drawing in the Collapsed High-Rise?

You need both the Gravity Anchor and the Aberrant Dash. Throw the Gravity Anchor onto floating debris to build an exterior path up the Collapsed High-Rise, then use Aberrant Dash to clear the wide gaps between the highest platforms. Dylan's Drawing is on the helipad structure's wall.

Are there any collectibles locked behind difficulty settings?

No, all 45 collectibles are available on any difficulty setting. The locations and requirements are identical whether you play on Story, Normal, or Hard difficulty. However, the enemies guarding some areas are tougher on higher difficulties, which can make reaching the collectibles more challenging, but none are difficulty-exclusive.